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Epic ofrecerá a los desarrolladores el sistema de juego cruzado

Epic quiere entrar con mucha fuerza en el mercado y su objetivo es plantarle cara a la plataforma más grande de distribución digital que en este caso es Steam. Para ello durante las últimas semanas Epic Games ha ido anunciando las características de su plataforma, casi todas enfocadas a los desarrolladores. La última de ellas es el ofrecimiento por parte de la compañía a los desarrolladores de integrar en sus creaciones el juego cruzado entre plataformas independientemente del moto gráfico. Este sistema es el mismo que ellos mismos han usado con Fortnite y que permite, además de jugar entre plataformas, la posibilidad de pasarse los progresos entre consolas.

Esta característica daría un buen golpe a Steam que, aunque cuenta con su propia tienda (Workshop) para desarrolladores, vería como los desarrolladores se planteasen como posibilidad migrar a la tienda de Epic. Sobre todo los desarrollos indies que tendrían más posibilidad de crear una comunidad sólida al tener a todas las plataformas juntas.

A continuación os dejamos la nota lanzada por Epic:

Successfully launching and operating a live, online game requires a suite of services that go far beyond the functionality of a traditional game engine. These services are expensive to build, test and harden in real-world conditions, but once operational, are relatively inexpensive to scale to more games and more users.

At Epic, our goal is to help game developers succeed. Throughout 2019, we’ll be launching a large set of cross-platform game services originally built for Fortnite, and battle-tested with 200,000,000 players across 7 platforms. These services will be __free for all developers, and will be open to all engines, all platforms, and all stores. As a developer, you’re free to choose mix-and-match solutions from Epic and others as you wish.

All services will be operated in a privacy-friendly, GDPR-compliant manner.

Epic’s Online Services

The service launch will begin with a C SDK encapsulating our online services, together with Unreal Engine and Unity integrations. We’ll start with a core set of features and expand over time. Specifically:

  • Cross-Platform Login, Friends, Presence, Profile, and Entitlements (coming Q2-Q3 2019 to PC, other platforms throughout 2019): Provides the core functionality for persistently recognizing players across multiple sessions and devices; identifying friends; and managing free and paid item entitlements. This will support all 7 major platforms (PC, Mac, iOS, Android, PlayStation, Xbox, Switch) to the full extent each platform allows per-title.
  • PC/Mac Overlay API (coming Q3 2019): Provides a user interface for login, friends, and other features in a game-agnostic, engine-agnostic way.
  • Cross-Platform Voice Comms (coming Q3 2019 to all platforms): Epic is building a new in-game voice communications service supporting all platforms, all stores, and all engines, which will be available for free. (For developers needing an immediately-available voice solution, check out Discord, Vivox, TeamSpeak, Ventrilo, and Mumble.)
  • Cross-Platform Parties and Matchmaking (coming Q3-4 2019 to all platforms)
  • Cross-Platform Data Storage, Cloud-Saved Games (coming Q2 2019)
  • Cross-Platform Achievements and Trophies (coming Q3 2019)

The services described above are just our first steps. As you can see from our game and engine efforts, we’re also working on further support for user-generated content, enhanced social features, anti-cheat, and more.

Reliability

We operate our services primarily on Amazon Web Services data centers throughout the world to bring the high reliability and wide international reach required by the next generation of online and socially-connected games.

Connecting People

We connect developers and players across all platforms, and respect existing platform relationships and player accounts. For example, Fortnite runs on 7 platforms that are fully interoperable; the game requires no login on console, and supports multi-platform login via Facebook, Google, Xbox Live, PSN, and Nintendo accounts, in addition to Epic accounts; and supports Twitch account linking.

Besides these existing account and service integrations, we’re eager to work with partners on further efforts to connect accounts, gaming services, and cloud services for a more seamless experience.

Stay tuned for more information over the next few months.

Fuentehttps://www.unrealengine.com/en-US/blog/epic-2019-cross-platform-online-services-roadmap

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